8 Nov 2012

League of Draven

I know it might be a little late for me to post this, but I had to considering I found the image today. League of Draven is another great meme inspired by LoL, and a personal favorite of mine. I have no idea where it came from, but every single time I get smashed by a brilliant Draven in the lane I am reminded of it.

Whoever made this, I salute you. You are a genius.
It's surprisingly rare to see a veteran Draven in the lane, I think the axe catching mechanic makes it difficult for a lot of players to get good at him. However, on the rare occasion I come across one- I'm usually not prepared to deal with his ridiculous damage output.

I guess this post should be considered a hype up to Draven, because I want to see more people using him. Hopefully not everyone can play him well enough to ruin my matches.

6 Nov 2012

I really love Wukong.

My new crush, Wukong is a hilarious champion. You can put out a lot of damage, even as a tank. But the best part involves juking the entire enemy team with your invisibility. It's even better when you just press 's' to stand still and watch everyone run off searching for you. Yesterday, a fed Darius even used his ultimate on my clone. Won us a teamfight.

3 people at bot. Our jungler thinks ganking top is a higher priority, obviously.

I don't know about you folks out there, but I jump from champion to champion every game- fitting whichever role the team needs. So when I actually buy a new hero to play, it's frustrating when nobody lets me go to the right lane.

Infact, I just played a game as support Wu. No it's not very good at all, if you were wondering. What's even worse is the guy who went top fed the enemy top laner, who just happened to be Wukong. Having an enemy champ on 10-3 gank your lane 15 minutes into the game isn't pleasant. The worst part of all though, is knowing if I'd been sent to top lane, things would of turned out very differently.
Sona died, oh yes she did.

I still don't think I've played any character nearly as much as Talon. I must of racked up 200+ games on that guy pre-nerf. Won at least 150 of them, too. Now you have to take him mid as a counter, so I don't get to play him that often at all.

Do you guys have stints where you play the same champ repeatedly? Or do you just switch every game? I know people who stick to both, the more experienced players seem to prefer switching frequently, because they know all the characters too well.

4 Nov 2012

Zed, the master of shadows.

The next champion to be released to League is Zed. I'm going to buy him immediately. It looks like he'll be wielding the flippin' ninja buff, along with a hefty amount of burst. Since he was trained by the same master as Shen and it ended very badly, I'm assuming Zed will provide a tankyish role just like his rival. Since he brings damage to the table, he'll be played top or jungle, and maybe a few people might even try to support on him.

Regardless, I'll be buying him. I need a new bruiser for top lane. Take a look at his abilities, they sound very interesting yet annoying for the opponent.


Abilities:


  • Contempt for the Weak (Passive): Whenever Zed attacks an enemy below 50% Health, he deals an additional 8% of their maximum Health as magic damage. This effect has a short cooldown.
  • Razor Shuriken: Zed and his shadow both throw their shurikens, dealing physical damage to any target they pass through. Each Shuriken deals less damage to targets beyond the first.
  • Living Shadow: Zed’s shadow dashes forward, remaining in place for a short duration. Zed’s shadow will duplicate his spells. Activating Living Shadow again while his shadow is active will cause Zed to switch positions with his shadow. If both Zed and his shadow strike the same target with Razor Shurikens or Shadow Slash, Zed re-gains some energy and the target suffers an additional effect: Razor Shurikens deal additional bonus damage and the slow from Shadow Slash is dramatically increased.
  • Shadow Slash: Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies. Zed’s Shadow Slash slightly reduces the cooldown of Living Shadow by for each unit struck. The shadow’s Shadow Slash briefly slows enemies.
  • Death Mark: Zed sinks into the shadows and dashes to his target, dealing physical damage. He also spawns a Living Shadow beyond the target, which duplicates his spells and marks the target. After 3 seconds, the mark will detonate, dealing physical damage based on the damage dealt to the target by Zed and his shadow while the mark was active. Zed can reactivate this ability to switch positions with this shadow.
From reading his abilities all I can think is it's going to be really frustrating to counter him in the lane. I wonder how short the cooldown on his passive will be, it sounds very useful. When he gets fed, he'll be able to carry hard. His lore is very interesting, and I wonder if you'll be able to pick up some bonus effects by killing Shen on the opposite team.


Lore:

Zed is the first ninja in 200 years to unlock the ancient, forbidden ways. He defied his clan and master, casting off the balance and discipline that had shackled him all his life. Zed now offers power to those who embrace knowledge of the shadows, and slays those who cling to ignorance.

An orphan, Zed was taken in and trained by a great ninja master. Only one other student appeared to be Zed's equal - the master's son, Shen. It seemed Zed could never win the favor of the master, as every match between the rivals ended in a draw. Frustrated and jealous, he sought an advantage. The young ninja ventured into a sealed part of the clan's temple, where he found an ornate, foreboding box. Sensing the dark knowledge within, Zed knew he should not open it, but he peered inside nonetheless. In an instant, shadows touched his mind, revealing techniques that had long been hidden. Now armed with a secret edge, he challenged Shen, and this time he defeated the master's son. He expected praise and recognition in his moment of victory, but somehow the master knew Zed had used forbidden ways, and banished him.

Humiliated, the young ninja wandered for years. His bitterness turned to ambition, and he began to train others in the style of the shadows. As his power grew, so did his circle of followers, but he knew that without the box, his technique would never be perfect. One day, Zed looked at his followers and saw that his students were now an army. He led them back to the temple to claim his prize. At the gates, he was surprised to find the old master waiting, receiving Zed and his disciples as if they were welcome guests. The old man laid his sword at Zed's feet, declaring that he had failed Zed as his master. By banishing his former student, the master had doomed Zed to the shadows, instead of leading him to the balanced path. The old man implored Zed to enter the temple, destroy the box, and lead his followers to balance. The dark ninja followed the master inside. Moments later, the assembled ninjas heard Zed cry out in pain. Mysteriously, he emerged unscathed, and threw the severed head of the master at Shen's feet. Screaming in rage, Zed commanded his followers to slaughter the master's students and seize the box.

That day, the old ninja order fell. Though many students died, some escaped thanks to Shen's heroic efforts. Now the temple is a dark training ground for the Order of the Shadow. Zed rules as the Order's master, and his edict is simple: perfect one's technique, and kill all ninjas who refuse to embrace the shadows.

''Balance is a lie - we are the true ninjas.''
-Zed

3 Nov 2012

We need poll votes!

I've been collecting data since the beginning of this site. Eventually, in a few months I'll be posting the results for everyone to see what kind of statistics we have.

I've been asking general questions about League of Legends, such as how often people play dominion. The answers so far have shed some light on a few questions I've had. So far this site has had a lot of reception and I hope to keep it that way.

Recently we've been having an issue with the system, and none of the votes are registering properly. I'm working on getting it fixed, so bear with me. I'm not a genius coder; or even a coder at all. I'm just a guy who loves playing games. I feel writing about them is a rewarding way to spend my time.

The polls are on the top right of the blog, so if you enjoy my content; cement your appreciation by taking the time to vote! Thank you to all the voters so far.

2 Nov 2012

Tips

Anyone like the new tips that have been implemented? All of my friends hate them, and go out of their way to make fun of them.


At the moment, they've stopped appearing at the beginning of the game, and can only be seen during the loading screen. Which is good, because I dislike the font anyway.

I'm sure Riot added these to the game purely to inspire a little friendly chatter between teams at the beginning of the game, and enlighten a few idiots at the same time. As of yet I haven't seen a tip I didn't already know; but it does seem to bring some conversation into play so I assume it's succeeding.

This new feature is a nice touch regardless, if you like them be sure to post! Anyway, everyone get some League on the go and remember to have fun! Yes, even if you're losing. Play some singed, flip some baddies, feel like a troll.

Love you guys!

I feel Riot need to improve the matchmaking.

I'm sure the message in this post may be flawed, but I stand behind it just the same. I've done a little reading and Riot's matchmaking system is designed to keep you at a ratio of 1:1 in wins and losses. Obviously, an exemplary player will be able to retain more wins than losses. On paper, this process sounds very logical. In reality, I find the matchups you can get often turn out to be unfair for both sides.

Wondering whether I'll get a balanced game or not.

I find myself in more games where we either crush the enemy team, or they crush us. It's guaranteed that one team will always outplay the other; the main variable being the champions picked and how they work against each other. However, what I find myself incredibly frustrated with at the moment is the lack of LoL matches that are closely contested. To illuminate, I mean there are few games that are completely even on both sides. This is due to one team usually having distinctly worse players on one team, whilst the other has exemplary co-ordination and teamwork.

The problem is simple. Once you start to pull ahead in victories, in ranked or normal- the players you get matched with start to get considerably worse until you start losing again. You may notice this especially after a win streak. Suddenly, all the teams you get are either incompetent. Either that, or the enemy team is superior.

There are too many deciding factors that affect a LoL game to recite reliably. Player skill, champion selection, summoner spells, how well each player is feeling; to name a few. Anyway, despite this I still cannot commend the fact that once you win enough, the system tries to force some losses on you.

Sometimes the only way is to play with 4 of your friends.

I cannot provide any reliable solution to this issue, but I do believe Riot could implement a better matchmaking system. One that doesn't allow you to win and lose by mixing up the teams you play with, but one that tries to more frequently give you a fair shake. A system that tries to create equal teams every game. Ultimately, there's no way it could be entirely trustworthy; but it would mean you would get a fun and contested game more often.

My opinion is based on the fact that I would prefer a LoL match where it's close, instead of winning or losing by a landslide. Obviously since the nature of League of Legends is to snowball, unfair matches are always going to happen. I'm even impressed by how little snowball there is in comparison to all the other Moba games. However, my experience on other games is you get a better chance at having a fair shot at victory.

To everyone reading this post, please comment with your opinions and ideas on the matter, whether you believe my observations are accurate or not. I would like input on the matter myself, since I'm not really too sure if I have all the facts straight.

18 Oct 2012

I watched the World Tournament Final.

It's been a long season, and we do not have much time left. My friends and I watched the League of Legends World Championship Final together- staying up all night to watch the excellent show. We were accompanied by well over 200,000 fans who tuned in to watch it on stream.

I'd totally sell this badboy on ebay.

The end of the season 2 certainly didn't let any of us players down. Both tournament finalists, team Azubu Frost and Taipei Assassins- displayed exemplary skill and some brilliant plays in four games to decide the victor. Despite this outcome, the true victors of the tournament are Riot games. They made this arguably brilliant game; they've kept the servers up and running (for the most part), and hosted this high budget championship that should now be considered a sport.

League of Legends has certainly come a long way since they were at the bottom of the free to play totem pole. A year ago, you could play AP Ashe and win every game purely by outplaying everyone you came across. Now, unconventional builds are just an unwanted risk. Everyone who plays LoL has improved to the point that getting 20 kills every game isn't possible. Riddle me impressed, I never could of imagined that such a cult following would continue to learn, improve and play for this long.

Such an amazing crowd, so many people for an online game!

Ultimately, AF had a promising start by crushing the first match. However after that TPA kicked their game up a notch and just kept on winning. What confuses me is how Azubu Frost seemed to change their gamebreaking team fighting style after the first victory, which is what I believe caused them to lose the subsequent battles.

Regardless of the outcome I am inspired to tryhard and win more often because of the astonishing levels of teamwork and masterful displays of League of Legends finesse. Not only this, but the event in itself was just so big, so phenomenal, I can't help but want to prove to myself I can play that well.

The stage has three lanes, wow.

Most of the audience are satisfied with Taipei bringing the cup and $1million home, almost everyone seemed to be rooting for them and many chants were started in their honor. It's entirely possible that this favoritism was elected by the questionable cheating committed by Azubu to get to the final.

I thoroughly enjoyed the whole event, Riot really threw out all the stops to make the tournament something to remember. I can't imagine how they'll top the performance in season 3. Fireworks and explosions are probably the only way!

11 Oct 2012

Why is League of Legends so addictive?

So a friend recently exclaimed the oddity that me and many of my companions still played League of Legends. Our replies were all similar. LoL is a great game for many reasons, and we'll always go back to it when we've got nothing more important to play.

This conversation made me think. There are so many reasons to play League, and many more to keep you playing. So I've decided to tally a list here of what keeps us hooked. Take a look and see if it's the same for you, and comment if you think I missed anything.


Anyone can play. It's amazing how easy it is to get started on League of Legends. You can introduce a friend to it and get them enjoying it in a matter of hours. With up to five people per team, you can always make space for an extra friend or even make a custom game if there's too many.

You can enjoy it alone, or with friends. Many a time I haven't had anyone available to play with me, so I just start up a game by myself. It's still a pleasure, albeit harder to win. Playing with friends however, is amazing fun.

Every match is different. No two games go exactly the same, there is so much diversity when it comes to building your team, even if both champion lineups are the same everything can change. Summoner spells, rune pages, play style, and more provides a guarantee that you will always see new things.

You can play casually and seriously. Once you've played plenty of games, it's very possible to play a normal game or dominion very nonchalantly, or a draft pick/ ranked when you feel like putting maximum effort in.

People you meet play. I am no longer surprised when I meet somebody new who already plays LoL. I just ask them to add me and we'll play sometime. It's amazing to meet somebody out during your daily business and discover they play the same game obsessively like you.

There is nothing pushing you to use the cash shop. So many MMO games have been ruined for me because of a game breaking cash shop. It's even worse when they rub it in your face, with a pop up every 10 minutes mentioning how you need to buy something. Riot games want you to know that you can play and access everything without spending a penny. If anything, that's more incentive to buy a skin.

You can always learn to play better. In a match with so many opportunities and a plethora of strategies to employ, you're guaranteed to notice how many chances you had to grab a kill or dodge some damage. It's rare to finish a game and think to yourself 'I played perfect that game, I couldn't have done anything better'.

Losing makes you want to try harder. We've lost plenty of matches, and afterwards we jump straight into another one with more determination to win. When you put on the tryhard boots, it can lead to some really intense games.

There is a lot of theorycrafting and lore. For those of you who love to read lore, there's enough to keep you busy. For the budding strategist, you could spend months planning team compositions, evolving your battle tactics for every possible situation. The meta is always changing, and keeping up is hard enough- never mind setting the trend.

Quitting does not have to be permanent. Once you decide to stop playing, you can leave League for months at a time. There's nothing demanding that you play for at least an hour a day, like a lot of current MMO games that require a certain amount of dedication. You can stop at one game, and not worry that you missed out because you didn't play ten.

You will never master every champion. Take this from me, I've played over 2000 games now and I'm proficient with every character and even exceptional with quite a few. I've only perfected my play on a handful. Trust me, you will never master every champion. Not even the best players in the world are arrogant enough to say that.

The meta-game is always evolving. With a new hero to play every two weeks, patch changes and player trends, the highest level of League play is always adjusting. No single champion will persistently be overpowered, since when it becomes popular- the counter for it will also become popular.


Although I'm sure this doesn't attribute to all the reasons I play LoL, I currently cannot think of what else to add. I think I've demonstrated a good multitude of reasons for my continued decision to play. Make sure to comment if you have something to add, or just if you agree!

Pulsefire Ezreal screenshots

Even the recall is different.

With my earlier post on Pulsefire Ezreal, I thought I'd follow up with some screenshots of his animations. This skin is very well animated and I think you'll like them if you haven't seen them already.

Don't fuck with Annie.

All of these images were taken in one match, it was a good game but we still lost to a fed Skarner and feeding Tryndamere. I really enjoy playing with Pulsefire, but I might stop until they fix the last hitting issue.

Upgraded Pulsefire looks more like a cyborg.

I really want to see more skins with custom animations like this, it really inspires people to buy them more. Clearly we should all spam Riot forums demanding more stuff like this, it worked for Pool Party Ziggs.

The dance is clearly the best part of the skin.
The dance as seen above is the best part by far, and I even use it to face check bushes for me, despite it pissing people off and usually getting me killed (if you have Pulsefire try it, and see how they focus you all game because of it).

If you like the skin, leave a comment and tell us why!

10 Oct 2012

Pulsefire Ezreal

I've been playing a lot of Ezreal recently, one of my favorite champions. I've played him so many times I couldn't guess the total. The face time he's had at the season 2 tournament has demonstrated how truly powerful Ez can be and also managed to reestablish my motivation to play him.

A friend of mine bought me the Pulsefire skin upon release, due to it being half price. I love playing using it, although it feels a bit like boasting and puts me under pressure to do well every match. I do, for the most part.

The cannon seems a little bigger than ingame.

The morphing upon grabbing a new rank of your ultimate is really awesome, and I do hope Riot introduce a few more skins with the same amount of effort.

One issue I've noticed is once in a while a last hit appears not to go through only whilst using Pulsefire. This seems to be a minor issue but if people are truly missing a few last hits each game and precious gold, it is something that should be fixed immediately.

I feel kinda stupid having two skins for one champion.

I may or may not also own Frosted Ezreal as well. But I guess if I would have more than a single skin for a character, Ezreal would be my choice.

Anyone else share the love for our homo Ez? Or do you hate him and his stupid anime face?




6 Oct 2012

Are 1v1 matches a good way to determine who is the better player?

I had this discussion with a couple of friends today, and it was a very contested debate. Some of us believe that under the right conditions, a one versus one game can dictate which player is superior. Whilst on the other hand, this evidence is not entirely definitive, it's possibly the best way to make a judgement on whom has the higher skill level.


In my opinion there is a way to have a feasibly close contest; albeit not entirely fair. First, both players choose the same champion. One that they both feel comfortable playing and confident on. Once you have selected this character, proceed to a game using your own decision on runes and summoner spells. I feel it would be a better competition if both champions are confined to one lane, just to make sure both players are consistently in contest with each other.

Since one match won't guarantee a certain result, the best of three to five games is ideally the best way to decide who is the overall winner.

My question to everyone reading this post is: what do you think is the best way to solve a dispute between two players? How would you stage a competition that would reliably prove which person is exceptional, and which is a baddie?

5 Oct 2012

World Championships


So the season two World Championships are well under way with several matches already over. I watched a little of the games, some very high levels of play going on. I'm not really interested in these tournaments, but I suppose they warrant at least one post.

Here are the Group A scores so far for those interested:
TeamWinsLosses
iG
21
Azubu
20
CLG.NA
11
SK
03

I'm surprised SK are doing so bad, I thought they were better. With the final worth $2 million, everyone is going to be putting on their tryhard caps.


Each team has a very pretty logo, you can even represent them with your summoner profile online. I wish I had more to say about the World Tournaments, but sadly I'd rather play myself instead of watch other people.

So what squad is your favorite?



19 Sept 2012

I think I'll always play LoL

Despite being completely hooked on my new fetish, Guild Wars 2- I still somewhat reluctantly log onto League of Legends once every few days to play a couple of games with my friends. This draws the conclusion to me that I believe regardless of how bored I get of playing a match, LoL will always be a game I can return to.


I believe a lot of people do the same thing as me and play very casually, the only downside is your ability to win games and make successful moves deteriorates. I get beaten in my lane more often, and have to do what I can to mitigate the damage for my team come mid game.

All in all, I feel Riot have really created the god tier of Moba games. One that has no pull telling you that you have to play. A game that so many people play when you make a new friend, half the time they play League of Legends. I bond with a lot of people I barely know purely because they play the game and I say 'Hey, play a game with me sometime.'.

I think some sort of server transfer should be made easily available. So people can hop from NA to EU and you can always play with everyone you know. I currently cannot play with some of my friends because I don't want to start over again and lose all of my characters.

Anyway, make sure you all have a great time playing LoL folks, and remember there's nothing forcing to play. So take a break instead of raging.

26 Aug 2012

That feel when a new champion tears your face off.

So after taking a short break from playing League of Legends, I return to Diana and Rengar. Such a nice way to welcome me back by stuffing two stupidly hard to deal with champions into the game. Riot are so wonderful, pumping out champions that are always above the bar to get you to splash out on some Riot points. At least they retain a semi-money-grubbing status instead of going full on EA games.
That feel.

Upon my first returning match of League, I pick Evelynn. As the loading screen appears, my friends decide to inform me that the opposing Diana and Rengar are going to eat me. Nothing I can do right? Blind pick, so I just have to suck it up and deal with it. I get dumped solo top against Rengar, with Diana ganking me every couple of minutes since level 2. Fun.

The worst part is not taking some time to research the new characters abilities before the match started. When you're up against somebody and you have no idea what kind of rape they will throw at you, sitting back and giving them some berth is the only logical option left. That, or play Yorick.
If you don't ward your own base, you're bad mkay.

Thank god they're giving Diana a nerf soon, her burst feels too high for someone with a fairly reliable shield ability. Getting hit by a fed Diana is more devastating than a fed Veigar or Leblanc, purely because you actually get to see Veigar and Leblanc actually land a couple of abilities on you before you die. With Diana, your screen goes grey and then the notification that she killed you appears.

As for Rengar, he's strong but looks quite balanced in the full scale of things. He has nice burst, a fair amount of utility and his clear speed looks pretty damn fast too. I haven't played against somebody who can use him properly yet though, so I shall reserve at least some judgement.

So what do you guys think about these two new champions? Balanced? Or stupid overpowered?

11 Jul 2012

Garen cosplays

Cosplay for those of you who don't know is dressing up as a character from your favorite cartoon, anime or game. Some people go to extraordinary lengths to create a costume that is accurate and looks good. Cosplay can be very time consuming and very stressful, and you see some people make an impressive effort to become a realistic version of one of your favorite characters.

Why do people do these things you ask? I have no idea whatsoever, I suppose some people think spending 30 hours slaving over some stitching and then wearing it for 5 hours at a convention is considered fun.

Anyway, I've decided to start collecting a few cosplay images that I find on my travels on the magical internet keyboard. Yes, League of Legends has cosplayers if you didn't know already. A lot of them, too.

Oh internet, you so crazy.

I think we'll start with Garen. Garen is a nice champion to start with. I also never thought he would be a popular choice for masquerading around since his armor would be difficult to replicate. Although most people might consider cosplay a little wierd and geeky (I know I do), you have to give them credit for going the full distance on these costumes. There's more tryharding on some of the images below than I've ever tried in my life. Good work crazy cosplayers.






10 Jul 2012

Who hates jungling? I do.

A group of my friends and I signed up for League of Legends after beta. Throughout the majority of the games we queued for, picking smite and going in the jungle was practically considered a privilege. Sometimes we'd even argue over who got to jungle over the next few games. Even in solo queue and blind pick, there was always a player eager to take the role.

Clear speed is somewhat important.

However, for the last few months encountering someone who wants to jungle just seems unbelievably rare. By rare I mean none-existent. It's not too bad to get into a match with two champions in the side lanes- but when the enemy team only has a single champion at top you have to absolutely crush them and/or sabotage the jungle. Otherwise, your entire team will probably fall behind the longer you leave it.

Ideally in champion selection I like to wait to be one of the last picks, so I can choose a champion that will best bring together our setup. It's frequent for people to lock in what they want to play regardless of how it affects your chances of winning. So I pick a champion that will compliment the team. Unless it's support. I only support if I am positive I have a reliable carry to assist.

Covering lanes is optimal to keep the enemy at bay whilst your team buy items.

For the last couple of months I have slowly smothered the jungle to death with almost every character that can attempt it. I hate jungling. While you have to pay more attention and try to watch all of the lanes, it bores me to sit farming and being commanded to gank every lane at the same time. Not all champions can clear the minions that quickly, so wasting your time on a couple of doomed ganks will set your experience and gold back as much as dying.

When the entire enemy team bum rushes the opposing red or blue, they can absolutely shut you down from the beginning. Jungling can be way more stressful and risky than laning. There are always moments when your team need to react fast to support you; for example when you're attempting dragon or encounter an enemy player whilst scouting around.

Ganking is the most prominent feature of the Jungler.

Ultimately playing with a jungler is a necessary sacrifice unless your team composition is built specifically to work without one. But there is a possibility of it backfiring if you can't keep your clearing speed up, or don't have a proactive enough approach to it.

The one thing I've learnt from playing jungle, is you always have to make things happen. If you see a lane to gank you have to do it well, if not you should be attempting to steal the enemy jungle or something else damaging to the enemy team. If you sit and farm your own jungle for the first 20 minutes, you might come out with a fair amount of farm but you could have accomplished so much more.

2 Jul 2012

My pentakill and a couple of games with Slowlyawesome.

A couple of days ago I was playing some matches with my American friend Slowlyawesome. He captured two games on stream, which can be found here.

You may not see me much in the video above, but you'll notice me killing a lot of scrubs in the background.

We won both games, and in one I got a Fiddlesticks pentakill. To be fair, I was incredibly fed. The other team was pretty mad about it, too.

Here's the penta video:


Caw Caw Caw

Check out Slowlyawesome and his stream sometime, he's not an avid League of Legends player but he is very entertaining and a great streamer. He's new to the game, and improving very quickly so expect some highly skilled videos in the future.

1 Jul 2012

League drawings, comics and images.

I found an excellent set of funny League pictures today, so I gladly post them here for your viewing pleasure. Leave a comment and tell me which one you found the most entertaining. I preferred the Maokai one myself.

If anyone recognizes this comic, you're a cool guy.

The last face is just wat.

Garen and Lux are actually a pretty good laning combo.

Seen it a hundred times, and now it makes me laugh when I see it.

Maokai and his stupid saplings are so gay.

Well.... okay then. I'm afraid of playing Taric again.

Pantheon should be my wife.

This comic is true, awesome, and hilarious.

This has happened to everyone at least once, and the facial expressions really sell the moment. God damn BR.

Soraka isn't allowed any kills. Obviously. I've genuinely laughed at this moment in a match.

Kinda reminds me of Orochimaru. Just more outrageous.

I get killed for this same reason every single time I play Teemo.

I don't even know why this one is funny. Ezreal is such a bitch.

30 Jun 2012

Spectator mode is for spying on your friends.

I spy you my feeder friend.

I love abusing spectator mode to drop in on a friend playing a League of Legends match. It's even more entertaining when they aren't doing particularly well. If you haven't used the spectator system to spy on your friends when you have nothing better to do, you should try it right now. You can even turn on a chat box in the bottom left corner of the UI- making it possible to insult your friends whilst watching them feed.

Note the extra UI addition.

You may observe anyone who is playing and on your friends list. Riot also have a spotlight for dropping into ranked or normal games so you can always find someone to watch even if your friends list is foreveralone. It is possible to fast forward and skip through the boring bits, but you may not progress more than 3 minutes behind the live match. Why? To stop people cheating, of course.

Very useful for spotting new tactics to use.

As many veteran players will probably know, the spectating feature has been 'in production' for a long time by the Riot developers. An immense amount of QQ and demands have been made over the past year by the public on the forums. Since spectator mode is such a basic mechanic to implement, a lot of upset has arisen over the long wait. However, I would say Riot did a good job. It's incredibly easy to monitor both teams, and even easier to follow the flow of the match with the aesthetic scoreboard.

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