Showing posts with label Riot games. Show all posts
Showing posts with label Riot games. Show all posts
27 Jan 2013
Riot games are getting better by the day
After the brief server complications today I thought to myself; when was the last time Riot really fucked up? I honestly can't remember when they last took the servers down for more than a few hours. Yet a year or so ago it was common for the servers to be crippled for a day or more. Sometimes new champions would be so imbalanced on release I'd stop playing until they were fixed. In short, Riot has overcome no small amount of hurdles to reach the level they are at today.
As a League player since shortly after beta when some champions could get pentakills in their sleep, I have to say Riot games have really come a long way in a short time. It took Blizzard twice as long to get this awesome, and they still fuck up stuff on a regular basis. Although I do not appreciate everything Riot does, for example; Thresh has gotten to the stage where I hate playing against him.
Whilst I've always been quick to hate on Riot games, especially when it suits me- but I admire how much they've developed. I don't believe I've written an article yet about how much I truly love playing League of Legends, and how much time I've spent enjoying Riot's work. Thank you Riot, please continue your great job and don't fuck it up.
Please share a comment with us if you feel the same as me.
22 Jun 2011
Finally back on track
It's been a long time coming, but I've managed to get my video editing software working flawlessly. I've also now got my hands on the EU client for LoL, so I can play on both EU/US. Not only that, Riot have announced the season one winners, TEAM FNATICMSI.
TEAM FNATICMSI managed to win a whopping $50,000 prize, the lucky buggers. Good thing it's only $10,000 each between them eh? And with that, season one of League of Legends is over. What does that mean, you ask? Nothing, except now it's season two.
If you are interested in playing with me (really?), search Serenity blogs on facebook and post your summoner name and which client you play. I'll add you and we'll do a game sometime. Beware on the EU though, I have barely any characters yet.
I've been rendering my footage for the last few days, and collecting tidbits too. I don't really know whether to record the voices of whom I'm playing with on skype, or just to cut audio entirely and replace it with some nice music =P If you have suggestions, please comment, because I love reading every comment here, and I love deleting the flamers too. So you can't go wrong.
In the meantime while I produce a video, I thought I'd provide you with some comics and a video:
If you're interested in more League comics, here are links:
More comics 1
More comics 2
More comics 3
More comics 4
More comics 5
More comics 6
TEAM FNATICMSI managed to win a whopping $50,000 prize, the lucky buggers. Good thing it's only $10,000 each between them eh? And with that, season one of League of Legends is over. What does that mean, you ask? Nothing, except now it's season two.
If you are interested in playing with me (really?), search Serenity blogs on facebook and post your summoner name and which client you play. I'll add you and we'll do a game sometime. Beware on the EU though, I have barely any characters yet.
I've been rendering my footage for the last few days, and collecting tidbits too. I don't really know whether to record the voices of whom I'm playing with on skype, or just to cut audio entirely and replace it with some nice music =P If you have suggestions, please comment, because I love reading every comment here, and I love deleting the flamers too. So you can't go wrong.
In the meantime while I produce a video, I thought I'd provide you with some comics and a video:
If you're interested in more League comics, here are links:
More comics 1
More comics 2
More comics 3
More comics 4
More comics 5
More comics 6
12 Apr 2011
Recent patch changes
So, the whole Lee Sin April fool joke just annoyed me to be honest. They delayed the release of Lee for what, a bad video which was obviously a joke.
Here's a link:
Has anyone else noticed the huge influx of teemo players? He's flavor of the month so expect nerfs on our cute little friend. I love to play him, but a despise going against him.
Although I'd love to complain a little more, today I decided it would be a good time to take a look at the recent patch notes from the past couple of weeks.
Here are the changes, directly from the League website:
Caitlyn
Brand should be out tomorrow, and his skills look really damn good. Check back for a post about him (fo sho).
Here's a link:
Has anyone else noticed the huge influx of teemo players? He's flavor of the month so expect nerfs on our cute little friend. I love to play him, but a despise going against him.
Although I'd love to complain a little more, today I decided it would be a good time to take a look at the recent patch notes from the past couple of weeks.
Here are the changes, directly from the League website:
Caitlyn
- Attack speed per level increased to 3 from 2.6
- Yordle Snap Trap max trap count increased to 3 from 2
- Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively
- Fixed a bug where Ezreal's Arcane Shot could target unseen minions such as wards
- Idol of Durand area of effect increased to 550 from 500
- Base movement speed increased to 320 from 315
- Courage damage reduction increased to 20/24/28/32/36 from 10/15/20/25/30
- Leap Strike now prefers to target enemies over allies when your cursor overlaps both
- Fixed a bug where the Mantra version of Heavenly Wave was not granting assists for healing allies
- Spirit Bond's leash range has been increased by a small amount
- Mantra now scales with level on a 30/25/20 second cooldown at levels 1/7/13 respectively instead of on 25 second cooldown at all levels
- Shunpo now prefers to target enemies over allies when your cursor overlaps both
- Fixed a bug where Distortion and Mimicked Distortion would break the target's spell shield and still deal damage
- Fixed a bug where Vengeful Maelstrom was reducing true damage
- Made Shroud of Darkness shield brighter and easier to see
- Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4)
- Updated the shield texture on Paragon of Demacia
- Fixed several unintended interactions between Heroic Charge and spell shields. Notably, Poppy won't push herself past the target anymore.
- Updated Feint's tooltips to properly match the functionality and adjusted Shen's playing tips referencing Feint
- Ki Strike can now be cancelled mid-attack (and will not say 'Cannot Move While Casting')
- Fixed a bug where Ki Strike could kill a target and not trigger Vorpal Blade's heal effect
- Fixed a bug where Shadow Dash could move a shorter distance than intended if Shen was greatly slowed
- Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade'
- Infuse now prefers to target enemies over allies
- Base health reduced to 526 from 546
- Acid Hunter base damage reduced to 10/40/70/100/130 from 15/45/75/105/135
- Fixed a bug where Terror Capacitor's slow was stacking
- Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage.
Brand should be out tomorrow, and his skills look really damn good. Check back for a post about him (fo sho).
Labels:
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13 Feb 2011
Riot introduce paid tournaments! Finally!

Summoners,
You asked for organized weekly tournaments and we’re here to deliver!
We saw how the ESL Go4LoL & Master Series provided an awesome experience for our European competitors, so now we want to bring all of you the same experience on this side of the pond.
The ESL will be running two competitions for North Americans:
- The Go4LoL Tournament Series starts with weekly $100 one day tournaments that culminate in $1,000 finals for the teams that earn the most placement points during the month.
- The National ESL Premier League will be an invite division where the best of North Amerca compete for $5,000. The top teams will be invited to compete against their European counter-parts in the ESL Major Series. Stay tuned for more details on this division.
The first qualifiers start this weekend, so what are you waiting for? Sign up a team today and start practicing.
The first thing I will say is, AWESOME. There's been a lot of posts on the Riot forums regarding competitive play recently, and this is the first step in the right direction. This is a wonderful way to encourage players to practice and play to win. I am behind Riot on this one all the way.
Whilst I will not enter myself, I hope plenty of people sign up for this. I will be watching all the live streams though, so I can put on my coolface when someone makes a mistake and brag to my friends about how I'm so much better.
It appears the massive success of the Go4LoL tournaments have finally gotten Riot's attention. This could be a new beginning to the League of Legends, because as of now, the game is considered "casual". When I hear this, it really pisses me off, despite the fact it's true. LoL is a game orientated for casual players, even in ELO. Of course a common player couldn't reach the top rankings, but average players can meet a fair amount of success in ranked matches. I play the game to win, and I'd like to play competitively, when I've had a few hundred more games of practice.
I really hope these tournaments bring a new era of play to LoL, because I know there's a lot of us out there that want there to be a more reliable and skilled playerbase.
Good job Riot, you managed to announce a change that most people will find favorable. The only downside I can see is a drastic influx of elitist players. Actually.... That's not good. Really not good. Oh dear.
12 Feb 2011
Patch Preview #4
So, the new preview is out, with a lack of video this time. Not that anyone really cares about that, nobody likes to hear the Riot devs talking crap anyway. Oh and a reminder to those that think I'm hating on Riot. I enjoy League of Legends, it's an excellent game that I've spent plenty of hours on.
But you can't consistently praise them, they aren't anyway near perfect, and there's plenty of pitfalls within the game that need to be changed. Besides, who reads a blog that thinks the sun shines out of Riot's arses anyway?
So, moving on. Let us take a look at what they have mentioned in this preview:
Survivability and Items
For this patch, we’re taking a look at survivability items that provide a ton of cooldown reduction. Due to the higher base damages of bruiser-style characters, this combination of CDR and damage mitigation was particularly powerful. We ultimately found that many items had excessively inexpensive CDR. With this in mind, we took a swipe at Spirit Visage, Frozen Heart, Glacial Shroud and Soul Shroud to bring these values more in line. This isn’t the only change to tanky DPS that we have in mind, and you can expect more comprehensive adjustments for a future patch.
Well, this doesn't seem like a very logical change to me. If the bruisers damage is too much with cooldown reduction, why not just reduce the bruisers damage at higher levels? What if a "none-bruiser" wants to stack CDR? It won't be as viable. I think instead of confronting the issue indirectly through the items, they should just nip the problem in the bud.
It's that time again. What's next? NERFS!
Champions Changes
Vladimir remains a problematic champion who -- while not explicitly overpowered -- nullifies a lot of meaningful interactions between players and tends to snowball more heavily than others due to the gold value multiplier of his passive. We reduced this value, along with making Sanguine Pool a little less of a “get-out-of-gank-free” card, while retaining its anti-focus-fire mechanic. This included some long-awaited bug-fixes to Sanguine Pool, which should affect his pre-level 6 tower diving.
The only change I see as justified here, is the sanguine pool nerf. Vlad can get out of anything with it, which isn't exactly fair, since if he plays cautious he's positively ungankable. The rest of the nerfs just seem a little overkill to me.Well, not overkill, it's the haters on the forums ruining a pretty balanced class. Vlad has been steadily nerfed since his release, and the only reason is he has this "get out of jail free card" on such a short cooldown.
Also, while we’d done some smaller nerfs to Rammus over the last couple patches, we decided to hit the speed on powerball by 15% in order to make his chase/CC combination a little bit less of a sure thing. We’ll be keeping an eye on this change over the course of the patch, and evaluating it to see if this has the intended impact.
Rammus has steadily been nerfed into the ground for the last month. To be honest, I hate that damn powerball, so I'm happy with this. Even so, a little overkill again. They should have done this earlier instead of the other nerfs. Rammus will still be banned in ranked, but I think that will be due to the past fear of him, instead of the present.
Anivia’s lane harass was proving too easy to pull off for too high of a reward. To address this, we increased the mana cost of pulsing (quickly activating and deactivating) Glacial Storm and lessening the slow duration. This will reward leaving it down longer a little more, but make her R-to-E lane harassment less of a free-be.
This change is very good, Bird, as I like to call her, is damn overpowered and needs a slap. I think she'll be recieving more than this over the next month, if only because of the forum QQ. What I dislike about Anivia, isn't the pulsing, it's more the incredible burst that she can pull off at low level. However, I don't think it should be changed, I believe Anivia is in a good stage right now, it's the other champs that need bringing up to her level.
So, what's last but most definetly not least on Riot's preview?
Ryze: A Legend Reborn
Finally, we took time to give Ryze a needed overhaul, updating his design to make his gameplay more unique.
Ryze has always had a ton of burst damage potential, along with a repeatable, single-target. However even with a very powerful ultimate and a substantial amount of AoE damage he wasn’t reliable enough as a champion. Players didn’t have an incentive to select Ryze when alternatives such as Annie have a stronger upfront burst.
With Ryze we decided to attempt a new type of champion design: a ranged, caster-carry. We worked to turn him into a champion that dished out sustained DPS and has a powercurve similar to a standard ranged physical carry. In essence, Ryze would become the Ashe of magic.
In order to achieve this, we started by dropping the base damage of Ryze’s spells across the board. To compensate, we added scaling along a stat that increases with each level (in this case mana), since champions don’t gain ability power with level. Next, we reduced his cooldowns significantly, turning him into a sort of spell machine gun. Finally, we increased the range on his abilities in order to give him better options for kiting strategy.
Ultimately, we wanted to create a character that would thrill those players looking for a high skill-cap champion with an active, fast-paced play style.
When I read this, I raged. Why, you ask? BECAUSE RYZE IS ALREADY OFF HIS BOX! I hope this is a troll, I really do. Have you seen Ryze hit the enemy team with his ulti up? It practically kills the lot of them! I sense a disturbance in the force, because Ryze is the new jedi in town, and he's five Luke Skywalkers rolled into one. I wouldn't say he's unbalanced, he's one of the only mages without a skillshot though, which makes him very easy to play compared to the other mages.
I'm glad to see Riot kicking it up a notch and finally doing a revamp. They should be doing this more frequently!
So everyone, thoughts?
But you can't consistently praise them, they aren't anyway near perfect, and there's plenty of pitfalls within the game that need to be changed. Besides, who reads a blog that thinks the sun shines out of Riot's arses anyway?
So, moving on. Let us take a look at what they have mentioned in this preview:
Survivability and Items
For this patch, we’re taking a look at survivability items that provide a ton of cooldown reduction. Due to the higher base damages of bruiser-style characters, this combination of CDR and damage mitigation was particularly powerful. We ultimately found that many items had excessively inexpensive CDR. With this in mind, we took a swipe at Spirit Visage, Frozen Heart, Glacial Shroud and Soul Shroud to bring these values more in line. This isn’t the only change to tanky DPS that we have in mind, and you can expect more comprehensive adjustments for a future patch.
Well, this doesn't seem like a very logical change to me. If the bruisers damage is too much with cooldown reduction, why not just reduce the bruisers damage at higher levels? What if a "none-bruiser" wants to stack CDR? It won't be as viable. I think instead of confronting the issue indirectly through the items, they should just nip the problem in the bud.
It's that time again. What's next? NERFS!
Champions Changes
Vladimir remains a problematic champion who -- while not explicitly overpowered -- nullifies a lot of meaningful interactions between players and tends to snowball more heavily than others due to the gold value multiplier of his passive. We reduced this value, along with making Sanguine Pool a little less of a “get-out-of-gank-free” card, while retaining its anti-focus-fire mechanic. This included some long-awaited bug-fixes to Sanguine Pool, which should affect his pre-level 6 tower diving.
The only change I see as justified here, is the sanguine pool nerf. Vlad can get out of anything with it, which isn't exactly fair, since if he plays cautious he's positively ungankable. The rest of the nerfs just seem a little overkill to me.Well, not overkill, it's the haters on the forums ruining a pretty balanced class. Vlad has been steadily nerfed since his release, and the only reason is he has this "get out of jail free card" on such a short cooldown.
Also, while we’d done some smaller nerfs to Rammus over the last couple patches, we decided to hit the speed on powerball by 15% in order to make his chase/CC combination a little bit less of a sure thing. We’ll be keeping an eye on this change over the course of the patch, and evaluating it to see if this has the intended impact.
Rammus has steadily been nerfed into the ground for the last month. To be honest, I hate that damn powerball, so I'm happy with this. Even so, a little overkill again. They should have done this earlier instead of the other nerfs. Rammus will still be banned in ranked, but I think that will be due to the past fear of him, instead of the present.
Anivia’s lane harass was proving too easy to pull off for too high of a reward. To address this, we increased the mana cost of pulsing (quickly activating and deactivating) Glacial Storm and lessening the slow duration. This will reward leaving it down longer a little more, but make her R-to-E lane harassment less of a free-be.
This change is very good, Bird, as I like to call her, is damn overpowered and needs a slap. I think she'll be recieving more than this over the next month, if only because of the forum QQ. What I dislike about Anivia, isn't the pulsing, it's more the incredible burst that she can pull off at low level. However, I don't think it should be changed, I believe Anivia is in a good stage right now, it's the other champs that need bringing up to her level.
So, what's last but most definetly not least on Riot's preview?
Ryze: A Legend Reborn
Finally, we took time to give Ryze a needed overhaul, updating his design to make his gameplay more unique.
Ryze has always had a ton of burst damage potential, along with a repeatable, single-target. However even with a very powerful ultimate and a substantial amount of AoE damage he wasn’t reliable enough as a champion. Players didn’t have an incentive to select Ryze when alternatives such as Annie have a stronger upfront burst.
With Ryze we decided to attempt a new type of champion design: a ranged, caster-carry. We worked to turn him into a champion that dished out sustained DPS and has a powercurve similar to a standard ranged physical carry. In essence, Ryze would become the Ashe of magic.
In order to achieve this, we started by dropping the base damage of Ryze’s spells across the board. To compensate, we added scaling along a stat that increases with each level (in this case mana), since champions don’t gain ability power with level. Next, we reduced his cooldowns significantly, turning him into a sort of spell machine gun. Finally, we increased the range on his abilities in order to give him better options for kiting strategy.
Ultimately, we wanted to create a character that would thrill those players looking for a high skill-cap champion with an active, fast-paced play style.
When I read this, I raged. Why, you ask? BECAUSE RYZE IS ALREADY OFF HIS BOX! I hope this is a troll, I really do. Have you seen Ryze hit the enemy team with his ulti up? It practically kills the lot of them! I sense a disturbance in the force, because Ryze is the new jedi in town, and he's five Luke Skywalkers rolled into one. I wouldn't say he's unbalanced, he's one of the only mages without a skillshot though, which makes him very easy to play compared to the other mages.
I'm glad to see Riot kicking it up a notch and finally doing a revamp. They should be doing this more frequently!
So everyone, thoughts?
Labels:
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11 Feb 2011
Riot vs Bots
As you guys may have noticed, Riot have recently done a live test game against their new AI to show off the programming. I must say they have improved, although I just don't see how they could be programmed to compete with players. Too many variables.
And I really hope Riot are better players than this, and they tanked the loss to show off the bots.
And I really hope Riot are better players than this, and they tanked the loss to show off the bots.
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