12 Apr 2011

Recent patch changes

So, the whole Lee Sin April fool joke just annoyed me to be honest. They delayed the release of Lee for what, a bad video which was obviously a joke.

Here's a link:

Has anyone else noticed the huge influx of teemo players? He's flavor of the month so expect nerfs on our cute little friend. I love to play him, but a despise going against him.

Although I'd love to complain a little more, today I decided it would be a good time to take a look at the recent patch notes from the past couple of weeks.

Here are the changes, directly from the League website:

  • Attack speed per level increased to 3 from 2.6
  • Yordle Snap Trap max trap count increased to 3 from 2
Dr. Mundo
  • Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively
  • Fixed a bug where Ezreal's Arcane Shot could target unseen minions such as wards
  • Idol of Durand area of effect increased to 550 from 500
  • Base movement speed increased to 320 from 315
  • Courage damage reduction increased to 20/24/28/32/36 from 10/15/20/25/30
  • Leap Strike now prefers to target enemies over allies when your cursor overlaps both
  • Fixed a bug where the Mantra version of Heavenly Wave was not granting assists for healing allies
  • Spirit Bond's leash range has been increased by a small amount
  • Mantra now scales with level on a 30/25/20 second cooldown at levels 1/7/13 respectively instead of on 25 second cooldown at all levels
  • Shunpo now prefers to target enemies over allies when your cursor overlaps both
  • Fixed a bug where Distortion and Mimicked Distortion would break the target's spell shield and still deal damage
  • Fixed a bug where Vengeful Maelstrom was reducing true damage
  • Made Shroud of Darkness shield brighter and easier to see
  • Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4)
  • Updated the shield texture on Paragon of Demacia
  • Fixed several unintended interactions between Heroic Charge and spell shields. Notably, Poppy won't push herself past the target anymore.
  • Updated Feint's tooltips to properly match the functionality and adjusted Shen's playing tips referencing Feint
  • Ki Strike can now be cancelled mid-attack (and will not say 'Cannot Move While Casting')
  • Fixed a bug where Ki Strike could kill a target and not trigger Vorpal Blade's heal effect
  • Fixed a bug where Shadow Dash could move a shorter distance than intended if Shen was greatly slowed
  • Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade'
  • Infuse now prefers to target enemies over allies
  • Base health reduced to 526 from 546
  • Acid Hunter base damage reduced to 10/40/70/100/130 from 15/45/75/105/135
  • Fixed a bug where Terror Capacitor's slow was stacking
  • Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage.
So we have some small buffs here, unwarranted, but the most of the patch is bug fixes. Since the new patch is on the horizon, I rushed this post out so I can stay up to date. Sorry folks.

Brand should be out tomorrow, and his skills look really damn good. Check back for a post about him (fo sho).


    1. changes look good, alot of bug fixes

    2. I'm pretty excited about blaze. the servers were down all yesterday though

    3. This should make the game a bit more interesting!

    4. Hopefully these changes will be well received for the most part!

      Thanks for sharing as always :)

    5. Dude, cool website. This is my first time here. I'm just disappointed that Xin is getting buffed next patch. -_- Several friends and I also run a LoL blog if you would like to check it out.

      Jonathan Howard



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