So there's a new champion in town this week, using a new heat system. Rumble, the mechanized menace looks like an interesting addition to the roster of the league.
Here's the spotlight for those who haven't seen it:
Riot have tried to introduce a new targeting system using Rumbles ultimate, much reminiscent to bombardier from HoN. Whilst I applaud their attempts to create a wider variety of spell possibilities, it does seem a little overcomplicated to aim.
A list of his abilities:
Flamespitter: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage.
Scrap Shield: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase.
Electro-Harpoon: Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased.
The Equalizer (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.
Junkyard Titan (Passive): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.
I don't think I'll be buying this one, but we'll see in 2 weeks when he come out as free to play.
So, the whole Lee Sin April fool joke just annoyed me to be honest. They delayed the release of Lee for what, a bad video which was obviously a joke.
Here's a link:
Has anyone else noticed the huge influx of teemo players? He's flavor of the month so expect nerfs on our cute little friend. I love to play him, but a despise going against him.
Although I'd love to complain a little more, today I decided it would be a good time to take a look at the recent patch notes from the past couple of weeks.
Here are the changes, directly from the League website:
Caitlyn
Attack speed per level increased to 3 from 2.6
Yordle Snap Trap max trap count increased to 3 from 2
Dr. Mundo
Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively
Ezreal
Fixed a bug where Ezreal's Arcane Shot could target unseen minions such as wards
Galio
Idol of Durand area of effect increased to 550 from 500
Garen
Base movement speed increased to 320 from 315
Courage damage reduction increased to 20/24/28/32/36 from 10/15/20/25/30
Jax
Leap Strike now prefers to target enemies over allies when your cursor overlaps both
Karma
Fixed a bug where the Mantra version of Heavenly Wave was not granting assists for healing allies
Spirit Bond's leash range has been increased by a small amount
Mantra now scales with level on a 30/25/20 second cooldown at levels 1/7/13 respectively instead of on 25 second cooldown at all levels
Katarina
Shunpo now prefers to target enemies over allies when your cursor overlaps both
LeBlanc
Fixed a bug where Distortion and Mimicked Distortion would break the target's spell shield and still deal damage
Maokai
Fixed a bug where Vengeful Maelstrom was reducing true damage
Nocturne
Made Shroud of Darkness shield brighter and easier to see
Pantheon
Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4)
Poppy
Updated the shield texture on Paragon of Demacia
Fixed several unintended interactions between Heroic Charge and spell shields. Notably, Poppy won't push herself past the target anymore.
Shen
Updated Feint's tooltips to properly match the functionality and adjusted Shen's playing tips referencing Feint
Ki Strike can now be cancelled mid-attack (and will not say 'Cannot Move While Casting')
Fixed a bug where Ki Strike could kill a target and not trigger Vorpal Blade's heal effect
Fixed a bug where Shadow Dash could move a shorter distance than intended if Shen was greatly slowed
Sivir
Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade'
Soraka
Infuse now prefers to target enemies over allies
Urgot
Base health reduced to 526 from 546
Acid Hunter base damage reduced to 10/40/70/100/130 from 15/45/75/105/135
Fixed a bug where Terror Capacitor's slow was stacking
Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage.
So we have some small buffs here, unwarranted, but the most of the patch is bug fixes. Since the new patch is on the horizon, I rushed this post out so I can stay up to date. Sorry folks.
Brand should be out tomorrow, and his skills look really damn good. Check back for a post about him (fo sho).